SUPRIYADI, S. Utilization of flashmx for making educational android games. Jurnal Mandiri IT, [S. l.], v. 13, n. 2, p. 235–244, 2024. DOI: 10.35335/mandiri.v13i2.341. Disponível em: https://ejournal.isha.or.id/index.php/Mandiri/article/view/341. Acesso em: 7 aug. 2026.